Shapemetry API / MeshEdge
Class: MeshEdge
Defined in: mesh/MeshEdge.ts:23
MeshEdge.
- vertex1, vertex2: endpoint vertices (unordered).
- corner: entry into radial cycle (any MeshCorner using this edge).
- disk1, disk2: disk-link pointers for the two endpoints.
Constructors
Constructor
new MeshEdge(
vertex1,vertex2):MeshEdge
Defined in: mesh/MeshEdge.ts:32
Parameters
vertex1
vertex2
Returns
MeshEdge
Properties
index
index:
number=-1
Defined in: mesh/MeshEdge.ts:24
flag
flag:
number=0
Defined in: mesh/MeshEdge.ts:25
vertex1
vertex1:
MeshVertex
Defined in: mesh/MeshEdge.ts:26
vertex2
vertex2:
MeshVertex
Defined in: mesh/MeshEdge.ts:27
corner
corner:
MeshCorner|null=null
Defined in: mesh/MeshEdge.ts:28
disk1
disk1:
DiskLink
Defined in: mesh/MeshEdge.ts:29
disk2
disk2:
DiskLink
Defined in: mesh/MeshEdge.ts:30
Methods
diskLink()
diskLink(
vertex):DiskLink
Defined in: mesh/MeshEdge.ts:40
Disk link of given endpoint.
Parameters
vertex
Returns
DiskLink
diskNext()
diskNext(
vertex):MeshEdge|null
Defined in: mesh/MeshEdge.ts:45
Disk edge next from vertex.
Parameters
vertex
Returns
MeshEdge | null
diskPrev()
diskPrev(
vertex):MeshEdge|null
Defined in: mesh/MeshEdge.ts:50
Disk edge prev from vertex.
Parameters
vertex
Returns
MeshEdge | null
otherVertex()
otherVertex(
vertex):MeshVertex
Defined in: mesh/MeshEdge.ts:55
Returns the endpoint that is not vertex.
Parameters
vertex
Returns
faces()
faces():
IterableIterator<MeshFace>
Defined in: mesh/MeshEdge.ts:62
Iterate faces incident to this edge (radial cycle).
Returns
IterableIterator<MeshFace>
faceCount()
faceCount():
number
Defined in: mesh/MeshEdge.ts:70
Number of faces incident to this edge (radial cycle length). Returns -1 if cycle is malformed.
Returns
number
adjacentFaceNormals()
Defined in: mesh/MeshEdge.ts:83
Normals of the two faces adjacent to this edge (manifold assumed).
Returns
[Vector | null, Vector | null]
isCoplanarDiagonal()
isCoplanarDiagonal():
boolean
Defined in: mesh/MeshEdge.ts:96
True if this edge is a "phantom" coplanar diagonal - its two adjacent faces have the same normal direction (within tolerance). Such edges exist when a logical polygon was triangulated (e.g. poly2tri). Bevel pipelines must ignore them.
Returns
boolean
closestPointToLine()
closestPointToLine(
a,b):Point
Defined in: mesh/MeshEdge.ts:108
Closest point on this edge (as an infinite line through its endpoints) to the line through (a, b). Falls back to vertex1.position if parallel.