Quaternion
Unit quaternion rotations. Wire: length-4 [x,y,z,w].
import { Quaternion } from '@huukhanhnguyen/geometry'API reference
Quaternion.conjugate
Quaternion.conjugate(x: number, y: number, z: number, w: number): Float64ArrayWasm: quat_conjugate
Quaternion.dot
Quaternion.dot(ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number): numberWasm: quat_dot
Quaternion.equals
Quaternion.equals(ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number, tolerance: number): booleanWasm: quat_equals
Quaternion.fromAxisAngle
Quaternion.fromAxisAngle(ax: number, ay: number, az: number, angle: number): Float64ArrayWasm: quat_from_axis_angle
Quaternion.fromEuler
Quaternion.fromEuler(x: number, y: number, z: number): Float64ArrayWasm: quat_from_euler
Quaternion.fromTransformation
Quaternion.fromTransformation(matrix: Float64Array): Float64ArrayWasm: quat_from_transformation
Quaternion.identity
Quaternion.identity(): Float64ArrayWasm: quat_identity
Quaternion.inverse
Quaternion.inverse(x: number, y: number, z: number, w: number): Float64ArrayWasm: quat_inverse
Quaternion.length
Quaternion.length(x: number, y: number, z: number, w: number): numberWasm: quat_length
Quaternion.multiply
Quaternion.multiply(ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number): Float64ArrayWasm: quat_multiply
Quaternion.normalize
Quaternion.normalize(x: number, y: number, z: number, w: number): Float64ArrayWasm: quat_normalize
Quaternion.rotateVector
Quaternion.rotateVector(x: number, y: number, z: number, w: number, vx: number, vy: number, vz: number): Float64ArrayWasm: quat_rotate_vector
Quaternion.slerp
Quaternion.slerp(ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number, t: number): Float64ArrayWasm: quat_slerp
Quaternion.squaredLength
Quaternion.squaredLength(x: number, y: number, z: number, w: number): numberWasm: quat_squared_length
Quaternion.toAxisAngle
Quaternion.toAxisAngle(x: number, y: number, z: number, w: number): Float64ArrayWasm: quaternion_to_axis_angle
Quaternion.toEuler
Quaternion.toEuler(x: number, y: number, z: number, w: number): Float64ArrayWasm: quaternion_to_euler
Quaternion.toTransformation
Quaternion.toTransformation(x: number, y: number, z: number, w: number): Float64ArrayWasm: quat_to_transformation
See GEOMETRY_CATALOG.md for catalog ownership.