TriangleMesh
Indexed triangle soup (not half-edge Mesh).
import { TriangleMesh } from '@huukhanhnguyen/geometry'API reference
TriangleMesh.boundingBox
TriangleMesh.boundingBox(positions: Float64Array, indices: Uint32Array): Float64ArrayWasm: triangle_mesh_bounding_box
TriangleMesh.chainCutLoops
TriangleMesh.chainCutLoops(segments: Float64Array): stringWasm: triangle_mesh_chain_cut_loops
TriangleMesh.clipToPlane
TriangleMesh.clipToPlane(positions: Float64Array, indices: Uint32Array, plane: Float64Array): Float64ArrayWasm: triangle_mesh_clip_to_plane
TriangleMesh.containsPoint
TriangleMesh.containsPoint(positions: Float64Array, indices: Uint32Array, x: number, y: number, z: number): booleanWasm: triangle_mesh_contains
TriangleMesh.deform
TriangleMesh.deform(positions: Float64Array, indices: Uint32Array, tags: Uint32Array, extras: Float64Array, origin_x: number, origin_y: number, origin_z: number, direction_x: number, direction_y: number, direction_z: number, kind: string, parameter: number, detail: number): Float64ArrayWasm: triangle_mesh_deform
TriangleMesh.displace
TriangleMesh.displace(positions: Float64Array, indices: Uint32Array, field_width: number, field_height: number, field_channels: number, field_data: Float32Array, amount: number, tile: number, detail: number): Float64ArrayWasm: triangle_mesh_displace
TriangleMesh.faceNormal
TriangleMesh.faceNormal(positions: Float64Array, indices: Uint32Array, face_index: number): Float64ArrayWasm: triangle_mesh_face_normal
TriangleMesh.flatten
TriangleMesh.flatten(positions: Float64Array, indices: Uint32Array): Float64ArrayWasm: triangle_mesh_flatten
TriangleMesh.fromPoints
TriangleMesh.fromPoints(points: Float64Array): Float64ArrayWasm: triangle_mesh_from_points
TriangleMesh.intersect
TriangleMesh.intersect(positions_a: Float64Array, indices_a: Uint32Array, positions_b: Float64Array, indices_b: Uint32Array): Float64ArrayWasm: triangle_mesh_intersect
TriangleMesh.isSolid
TriangleMesh.isSolid(positions: Float64Array, indices: Uint32Array): booleanWasm: triangle_mesh_is_solid
TriangleMesh.loopSubdivide
TriangleMesh.loopSubdivide(positions: Float64Array, indices: Uint32Array, iterations: number): Float64ArrayWasm: triangle_mesh_loop_subdivide
TriangleMesh.planarize
TriangleMesh.planarize(pool: Float64Array, faces_json: string, pinned: Uint8Array): Float64ArrayWasm: triangle_mesh_planarize
TriangleMesh.reverse
TriangleMesh.reverse(positions: Float64Array, indices: Uint32Array, uvs: Float64Array, normals: Float64Array): Float64ArrayWasm: triangle_mesh_reverse
TriangleMesh.simplify
TriangleMesh.simplify(positions: Float64Array, indices: Uint32Array, options_json: string): Float64ArrayWasm: triangle_mesh_simplify
TriangleMesh.solidify
TriangleMesh.solidify(positions: Float64Array, indices: Uint32Array, thickness: number): Float64ArrayWasm: triangle_mesh_solidify
TriangleMesh.splitByPlane
TriangleMesh.splitByPlane(positions: Float64Array, indices: Uint32Array, uvs: Float64Array, normals: Float64Array, plane: Float64Array): Float64ArrayWasm: triangle_mesh_split_by_plane
TriangleMesh.subtract
TriangleMesh.subtract(positions_a: Float64Array, indices_a: Uint32Array, positions_b: Float64Array, indices_b: Uint32Array): Float64ArrayWasm: triangle_mesh_subtract
TriangleMesh.surfaceArea
TriangleMesh.surfaceArea(positions: Float64Array, indices: Uint32Array): numberWasm: triangle_mesh_surface_area
TriangleMesh.transform
TriangleMesh.transform(positions: Float64Array, indices: Uint32Array, uvs: Float64Array, normals: Float64Array, matrix: Float64Array): Float64ArrayWasm: triangle_mesh_transform
TriangleMesh.union
TriangleMesh.union(positions_a: Float64Array, indices_a: Uint32Array, positions_b: Float64Array, indices_b: Uint32Array): Float64ArrayWasm: triangle_mesh_union
TriangleMesh.uvMatrixAt
TriangleMesh.uvMatrixAt(positions: Float64Array, indices: Uint32Array, uvs: Float64Array, face_index: number, normal: Float64Array): Float64Array | undefinedWasm: triangle_mesh_uv_matrix_at
TriangleMesh.volume
TriangleMesh.volume(positions: Float64Array, indices: Uint32Array): numberWasm: triangle_mesh_volume
TriangleMesh.weld
TriangleMesh.weld(positions: Float64Array, indices: Uint32Array, tolerance?: number | null): Float64ArrayWasm: triangle_mesh_weld
See GEOMETRY_CATALOG.md for catalog ownership.